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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/FAnimNode_RigLogic
- FAnimNode_Base::Evaluate_AnyThread()
- FAnimNode_RigLogic::Evaluate_AnyThread()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/AnimNode_RigLogic.h |
Include | #include "AnimNode_RigLogic.h" |
Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/AnimNode_RigLogic.cpp |
virtual void Evaluate_AnyThread
(
FPoseContext & Output
)
Remarks
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.