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Unreal Engine C++ API Reference > Plugins > RigLogicLib > pma > PolyAllocator
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/pma/PolyAllocator.h |
Include | #include "pma/PolyAllocator.h" |
template<typename U>
std::enable_if<!std::is_void< U >::value, U * >::type allocateObject
(
std::size_t count,
std::size_t alignment
)