Navigation
Unreal Engine C++ API Reference > Plugins > RigLogicLib > dna > layers > GeometryWriter
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/GeometryWriter.h |
Include | #include "dna/layers/GeometryWriter.h" |
void setVertexTextureCoordinates
(
std::uint16_t meshIndex,
const TextureCoordinate * textureCoordinates,
std::uint32_t count
)
Remarks
The mesh storage will be implicitly resized (if needed) to provide storage for the number of meshes that is inferred from the specified index.
Parameters
Name | Description |
---|---|
meshIndex | A mesh's position in the zero-indexed array of meshes. |
textureCoordinates | The source address from which the texture coordinates are to be copied. |
count | The number of texture coordinates to copy. |