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API > API/Plugins > API/Plugins/ReplicationGraph
| Name | UReplicationGraphNode_GridCell |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
Syntax
UCLASS (MinimalAPI)
class UReplicationGraphNode_GridCell : public UReplicationGraphNode_ActorList
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UReplicationGraphNode → UReplicationGraphNode_ActorList → UReplicationGraphNode_GridCell
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreateDynamicNodeOverride | TFunction< UReplicationGraphNode *(UReplicationGraphNode_GridCell *Parent)> | Allow graph to override function for creating the dynamic node in the cell. | ReplicationGraph.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DormancyNode | TObjectPtr< UReplicationGraphNode_DormancyNode > | ReplicationGraph.h | ||
| DynamicNode | TObjectPtr< UReplicationGraphNode > | ReplicationGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDynamicActor
(
const FNewReplicatedActorInfo& ActorInfo |
ReplicationGraph.h | ||
void AddStaticActor
(
const FNewReplicatedActorInfo& ActorInfo, |
ReplicationGraph.h | ||
UReplicationGraphNode_DormancyNode * GetDormancyNode
(
bool bInCreateIfMissing |
ReplicationGraph.h | ||
void RemoveDynamicActor
(
const FNewReplicatedActorInfo& ActorInfo |
ReplicationGraph.h | ||
void RemoveStaticActor
(
const FNewReplicatedActorInfo& ActorInfo, |
ReplicationGraph.h | ||
void RenameDynamicActor
(
const FRenamedReplicatedActorInfo& ActorInfo |
ReplicationGraph.h | ||
void RenameStaticActor
(
const FRenamedReplicatedActorInfo& ActorInfo, |
ReplicationGraph.h |
Overridden from UReplicationGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAllActorsInNode_Debugging
(
TArray< FActorRepListType >& OutArray |
Debugging only function to return a normal TArray of actor rep list (for logging, debug UIs, etc) | ReplicationGraph.h | |
virtual void LogNode
(
FReplicationGraphDebugInfo& DebugInfo, |
ReplicationGraph.h | ||
virtual void NotifyAddNetworkActor
(
const FNewReplicatedActorInfo& Actor |
Called when a network actor is spawned or an actor changes replication status | ReplicationGraph.h | |
virtual bool NotifyRemoveNetworkActor
(
const FNewReplicatedActorInfo& Actor, |
Called when a networked actor is being destroyed or no longer wants to replicate | ReplicationGraph.h |