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Debug data about an actor that was skipped during the prioritization phase
| Name | FSkippedActorFullDebugDetails |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
struct FSkippedActorFullDebugDetails
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkippedActorFullDebugDetails
(
FActorRepListType InActor |
ReplicationGraphTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | FActorRepListType | ReplicationGraphTypes.h | ||
| bWasDormant | bool | ReplicationGraphTypes.h | ||
| DistanceCulled | float | ReplicationGraphTypes.h | ||
| FramesTillNextReplication | uint32 | ReplicationGraphTypes.h |