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-----------------------------------------------------------------------------------------------------------------------------------------NewReplicatedActorInfo
This is the struct we use to push new replication actors into the graph. "New" doesn't mean "newly spawned" it means "new to the graph". FIXME: Please suggest a better name!
| Name | FNewReplicatedActorInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
struct FNewReplicatedActorInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNewReplicatedActorInfo
(
const FActorRepListType& InActor |
ReplicationGraphTypes.h | ||
FNewReplicatedActorInfo
(
const FActorRepListType& InActor, |
ReplicationGraphTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | FActorRepListType | ReplicationGraphTypes.h | ||
| Class | UClass * | ReplicationGraphTypes.h | ||
| StreamingLevelName | FName | ReplicationGraphTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
ReplicationGraphTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetStreamingLevelNameOfActor
(
const AActor* Actor |
ReplicationGraphTypes.h |