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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > FConnectionReplicationActorInfo
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
void ResetFrameCounters&40;&41;
Remarks
Resets the data, except for the "settings" data that we pulled from GlobalInfo