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Unreal Engine C++ API Reference > Plugins > ReplayTracks > Tracks
Inheritance Hierarchy
- UMovieSceneTrack
- UMovieSceneReplayTrack
References
Module | ReplayTracks |
Header | /Engine/Plugins/MovieScene/ReplayTracks/Source/ReplayTracks/Public/Tracks/MovieSceneReplayTrack.h |
Include | #include "Tracks/MovieSceneReplayTrack.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneReplayTrack : public UMovieSceneTrack
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneReplayTrack
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UMovieSceneReplaySection * | AddNewReplaySection
(
FFrameNumber KeyTime |
|
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void | AddSection
(
UMovieSceneSection& Section |
|
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UMovieSceneSection * | ||
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const TArray< UMovieSceneSection * > & | ||
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FText | ||
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bool | HasSection
(
const UMovieSceneSection& Section |
|
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bool | IsEmpty () |
|
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void | ||
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void | RemoveSection
(
UMovieSceneSection& Section |
|
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void | RemoveSectionAt
(
int32 SectionIndex |
|
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bool | SupportsType
(
TSubclassOf< UMovieSceneSection > SectionClass |