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API > API/Plugins > API/Plugins/ReplayTracks
Utility class for managing replay and replay brokers.
| Name | FMovieSceneReplayManager |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/ReplayTracks/Source/ReplayTracks/Public/MovieSceneReplayManager.h |
| Include Path | #include "MovieSceneReplayManager.h" |
Syntax
class FMovieSceneReplayManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieSceneReplayManager.h | |||
FMovieSceneReplayManager
(
const FMovieSceneReplayManager& |
MovieSceneReplayManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsReplayArmed | bool | MovieSceneReplayManager.h | ||
| Brokers | TArray< TInlineValue< FMovieSceneReplayBroker >, TInlineAllocator< 4 > > | MovieSceneReplayManager.h | ||
| ReplayStatus | EMovieSceneReplayStatus | MovieSceneReplayManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ArmReplay() |
Arms replay, i.e. indicates that it's ready to start. | MovieSceneReplayManager.h | |
void DisarmReplay() |
Disarms replay, i.e. indicates that it's not ready anymore, or should be stopped if currently playing. | MovieSceneReplayManager.h | |
FMovieSceneReplayBroker * FindBroker
(
const UWorld* InWorld |
Finds the broker appropriate for a given world. | MovieSceneReplayManager.h | |
EMovieSceneReplayStatus GetReplayStatus() |
Gets the current replay status. | MovieSceneReplayManager.h | |
bool IsReplayArmed() |
Returns whether replay is armed. | MovieSceneReplayManager.h | |
FMovieSceneReplayBrokerHandle RegisterBroker
(
Args&&... ArgList |
Registers a new broker. | MovieSceneReplayManager.h | |
bool UnregisterBroker
(
FMovieSceneReplayBrokerHandle InHandle |
Unregisters an existing broker. | MovieSceneReplayManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneReplayManager & Get() |
Gets the global replay manager. | MovieSceneReplayManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneReplayManager & operator=
(
const FMovieSceneReplayManager& In |
MovieSceneReplayManager.h |