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| Name | RenderTrace |
| Type | Runtime |
| Part of Plugins | Render Trace |
| Location | /Engine/Plugins/Runtime/RenderTrace/Source/ |
| Module Build Rules | RenderTrace.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FRenderTraceQueue | The work uses the GPU so this object handles reading back the data without stalling. |
Interfaces
| Name | Remarks |
|---|---|
| IRenderTraceModule | RenderTrace module interface |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FRenderTraceDelegate | TBaseDelegate_ThreeParams< void, uint32 TaskID, class UPhysicalMaterial const *, int64UserData > | RenderTrace.h |