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API > API/Plugins > API/Plugins/RenderGridDeveloper > API/Plugins/RenderGridDeveloper/URenderGridDeveloperLibrary
Description
Returns the given render grid asset that exists at the given object path (whether it's on disk or in memory). Will load the render grid asset if it's currently unloaded.
This is a potentially slow operation, so avoid doing this every tick.
| Name | GetRenderGridAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/RenderGridDeveloperLibrary.h |
| Include Path | #include "RenderGridDeveloperLibrary.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Private/RenderGridDeveloperLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Render Grid")
static URenderGrid * GetRenderGridAsset
(
const FString & ObjectPath
)