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API > API/Plugins > API/Plugins/RenderGridDeveloper
| Name | URenderGridDeveloperLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/RenderGridDeveloperLibrary.h |
| Include Path | #include "RenderGridDeveloperLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="RenderGridDeveloperLibrary"))
class URenderGridDeveloperLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → URenderGridDeveloperLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< URenderGrid * > GetAllRenderGridAssets () |
Returns all render grid assets that currently exist in the project (on disk and in memory). | RenderGridDeveloperLibrary.h |
|
static TArray< URenderGridBlueprint * > GetAllRenderGridBlueprintAssets () |
Returns all render grid assets that currently exist in the project (on disk and in memory). | RenderGridDeveloperLibrary.h | |
static URenderGrid * GetRenderGridAsset
(
const FString& ObjectPath |
Returns the given render grid asset that exists at the given object path (whether it's on disk or in memory). | RenderGridDeveloperLibrary.h |
|
static URenderGridBlueprint * GetRenderGridBlueprintAsset
(
const FString& ObjectPath |
Returns the given render grid asset that exists at the given object path (whether it's on disk or in memory). | RenderGridDeveloperLibrary.h |