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The arguments for the URenderGridQueue::Create function.
| Name | FRenderGridQueueCreateArgs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGridQueue.h |
| Include Path | #include "RenderGrid/RenderGridQueue.h" |
Syntax
struct FRenderGridQueueCreateArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnsureSequentialFilenames | bool | Whether it should make sure it will output files named 0000000001, 0000000002, etc (if this bool is true, it will override the FileNameFormat to simply output the frame number, and it will add 1000000000 to that frame number to hopefully ensure that any negative frame numbers will not result in filenames starting with a minus character). | RenderGrid/RenderGridQueue.h | |
| bForceOnlySingleOutput | bool | Whether it should make sure it will only output in a single format (if this bool is true, if for example JPG and PNG output are enabled, one will be disabled, so that there will only be 1 output that's enabled). | RenderGrid/RenderGridQueue.h | |
| bForceOutputImage | bool | Whether it should make sure it will output an image or not (if this bool is true, it will test if JPG/PNG/etc output is enabled, if none are, it will enable PNG output). | RenderGrid/RenderGridQueue.h | |
| bForceUseSequenceFrameRate | bool | Whether it should use the sequence's framerate rather than any manually set framerate (if this bool is true, it will make sure bUseCustomFrameRate is set to false). | RenderGrid/RenderGridQueue.h | |
| bHeadless | bool | Whether it should run invisibly (so without any UI elements popping up during rendering) or not. | RenderGrid/RenderGridQueue.h | |
| bIsBatchRender | bool | Whether it should run the Begin and End Batch Render events or not. | RenderGrid/RenderGridQueue.h | |
| DisablePipelineSettingsClasses | TArray< TSubclassOf< UMoviePipelineSetting > > | The movie pipeline settings classes to disable (things like Anti-Aliasing, High-Res, etc). | RenderGrid/RenderGridQueue.h | |
| Frame | TOptional< int32 > | The specific frame number that will be rendered. | RenderGrid/RenderGridQueue.h | |
| FramePosition | TOptional< double > | The specific frame number (percentage-wise, between 0.0 and 1.0) that will be rendered. | RenderGrid/RenderGridQueue.h | |
| PipelineExecutorClass | TSubclassOf< UMoviePipelinePIEExecutor > | If not null, it will override the movie pipeline executor class with this class. | RenderGrid/RenderGridQueue.h | |
| RenderGrid | TStrongObjectPtr< URenderGrid > | The render grid of the given render grid jobs that will be rendered. | RenderGrid/RenderGridQueue.h | |
| RenderGridJobs | TArray< TStrongObjectPtr< URenderGridJob > > | The specific render grid jobs that will be rendered. | RenderGrid/RenderGridQueue.h |