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This struct keeps track of the values of the GEngine framerate settings before new values were applied, so we can rollback to the previous state.
| Name | FRenderGridPreviousEngineFpsSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/Utils/RenderGridUtils.h |
| Include Path | #include "Utils/RenderGridUtils.h" |
Syntax
USTRUCT ()
struct FRenderGridPreviousEngineFpsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceDisableFrameRateSmoothing | bool | The previous value of GEngine->bForceDisableFrameRateSmoothing. | Utils/RenderGridUtils.h | |
| bHasBeenSet | bool | Whether the values have been set or not. | Utils/RenderGridUtils.h | |
| bThrottleCPUWhenNotForeground | bool | The previous value of UEditorPerformanceSettings->bThrottleCPUWhenNotForeground. | Utils/RenderGridUtils.h | |
| bUseFixedFrameRate | bool | The previous value of GEngine->bUseFixedFrameRate. | Utils/RenderGridUtils.h | |
| bVSync | bool | The previous value of console variable "r.VSync". | Utils/RenderGridUtils.h | |
| bVSyncEditor | bool | The previous value of console variable "r.VSyncEditor". | Utils/RenderGridUtils.h | |
| MaxFps | float | The previous value of GEngine->GetMaxFPS(). | Utils/RenderGridUtils.h |