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This struct keeps track of the values of the properties before new values were applied, so we can rollback to the previous state.
| Name | FRenderGridManagerPreviousPropValues |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGridManager.h |
| Include Path | #include "RenderGrid/RenderGridManager.h" |
Syntax
USTRUCT ()
struct FRenderGridManagerPreviousPropValues
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGrid/RenderGridManager.h | |||
FRenderGridManagerPreviousPropValues
(
const TMap< TObjectPtr< URenderGridPropRemoteControl >, FRenderGridRemoteControlPropertyData >& InR... |
RenderGrid/RenderGridManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RemoteControlData | TMap< TObjectPtr< URenderGridPropRemoteControl >, FRenderGridRemoteControlPropertyData > | The previous values of the remote control properties. | RenderGrid/RenderGridManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
RenderGrid/RenderGridManager.h |