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API > API/Plugins > API/Plugins/RemoteSession
Settings for the Asset Management framework, which can be used to discover, load, and audit game-specific asset types
| Name | URemoteSessionSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/RemoteSessionTypes.h |
| Include Path | #include "RemoteSessionTypes.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine)
class URemoteSessionSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URemoteSessionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedChannels | TArray< FString > | Restrict remote session to these channels. If empty all registered channels are available | RemoteSessionTypes.h |
|
| bAllowInShipping | bool | Whether RemoteSession is functional in a shipping build | RemoteSessionTypes.h |
|
| bAutoHostWithGame | bool | Does launching a game automatically host a session? | RemoteSessionTypes.h |
|
| bAutoHostWithPIE | bool | Does PIE automatically start hosting a session? | RemoteSessionTypes.h |
|
| ConnectionTimeout | int32 | Time until a connection will timeout | RemoteSessionTypes.h |
|
| ConnectionTimeoutWhenDebugging | int32 | Time until a connection will timeout when a debugger is attached | RemoteSessionTypes.h |
|
| DeniedChannels | TArray< FString > | Don't allow these channels to be used | RemoteSessionTypes.h |
|
| FrameRate | int32 | Framerate of images from the host (will be min of this value and the actual framerate of the game | RemoteSessionTypes.h |
|
| HostPort | int32 | Port that the host will listen on | RemoteSessionTypes.h |
|
| ImageQuality | int32 | Image quality (1-100) | RemoteSessionTypes.h |
|
| PingTime | int32 | Time between pings | RemoteSessionTypes.h |
|