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Interface to store and recall settings for an entity list for a specific protocol
| Name | IRCPanelExposedEntitiesListSettingsForProtocol |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/Public/UI/IRCPanelExposedEntitiesListSettingsForProtocol.h |
| Include Path | #include "UI/IRCPanelExposedEntitiesListSettingsForProtocol.h" |
Syntax
class IRCPanelExposedEntitiesListSettingsForProtocol
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRCPanelExposedEntitiesListSettingsData GetListSettings
(
URemoteControlPreset* Preset |
Returns the list settings that should be applied to the exposed entities list | UI/IRCPanelExposedEntitiesListSettingsForProtocol.h | |
FName GetProtocolName() |
Returns the protocol name | UI/IRCPanelExposedEntitiesListSettingsForProtocol.h | |
void OnSettingsChanged
(
URemoteControlPreset* Preset, |
Called when the corresponding entity list changed. Useful to store the current settings. | UI/IRCPanelExposedEntitiesListSettingsForProtocol.h |