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Uses the given properties and values to limit the values of the Controller and perform lerp operations for the values.
| Name | URCBehaviourRangeMapNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h |
| Include Path | #include "Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h" |
Syntax
UCLASS ()
class URCBehaviourRangeMapNode : public URCBehaviourNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCBehaviourNode → URCBehaviourRangeMapNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URCBehaviourRangeMapNode() |
Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h |
Functions
Public
Overridden from URCBehaviourNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
URCBehaviour* InBehaviour |
Execute behaviour event | Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h |
|
virtual UClass * GetBehaviourClass() |
Get the Behaviour class for this Behaviour node | Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h | |
virtual bool IsSupported
(
URCBehaviour* InBehaviour |
Whether node supported based on input handle | Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h |
|
virtual void OnPassed
(
URCBehaviour* InBehaviour |
Called if executed with true | Behaviour/Builtin/RangeMap/RCBehaviourRangeMapNode.h |
|