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Takes the string as a path and goes on to search for the Asset it is connected to, setting it on the list of bound entities.
| Name | URCBehaviorSetAssetByPathNodeNew |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCBehaviorSetAssetByPathNodeNew.h |
| Include Path | #include "Behaviour/Builtin/Path/RCBehaviorSetAssetByPathNodeNew.h" |
Syntax
UCLASS (MinimalAPI)
class URCBehaviorSetAssetByPathNodeNew : public URCBehaviourNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCBehaviourNode → URCBehaviorSetAssetByPathNodeNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URCBehaviorSetAssetByPathNodeNew() |
Behaviour/Builtin/Path/RCBehaviorSetAssetByPathNodeNew.h |
Functions
Public
Overridden from URCBehaviourNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
URCBehaviour* InBehaviour |
Execute behaviour event | Behaviour/Builtin/Path/RCBehaviorSetAssetByPathNodeNew.h |
|
virtual UClass * GetBehaviourClass() |
Get the Behaviour class for this Behaviour node | Behaviour/Builtin/Path/RCBehaviorSetAssetByPathNodeNew.h | |
virtual bool IsSupported
(
URCBehaviour* InBehaviour |
Whether node supported based on input handle | Behaviour/Builtin/Path/RCBehaviorSetAssetByPathNodeNew.h |
|