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API > API/Plugins > API/Plugins/RemoteControlLogic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::RCCustomControllers::CustomControllerExecutesOnLoad
(
const URCVirtualPropertyBase* InController |
Controller/RCCustomControllerUtilities.h | ||
bool UE::RCCustomControllers::CustomControllerExecutesOnLoad
(
const FName& InCustomControllerTypeName |
Controller/RCCustomControllerUtilities.h |
UE::RCCustomControllers::CustomControllerExecutesOnLoad(const URCVirtualPropertyBase *)
| Name | UE::RCCustomControllers::CustomControllerExecutesOnLoad |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Controller/RCCustomControllerUtilities.h |
| Include Path | #include "Controller/RCCustomControllerUtilities.h" |
namespace UE
{
namespace RCCustomControllers
{
bool UE::RCCustomControllers::CustomControllerExecutesOnLoad
(
const URCVirtualPropertyBase * InController
)
}
}
UE::RCCustomControllers::CustomControllerExecutesOnLoad(const FName &)
| Name | UE::RCCustomControllers::CustomControllerExecutesOnLoad |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Controller/RCCustomControllerUtilities.h |
| Include Path | #include "Controller/RCCustomControllerUtilities.h" |
namespace UE
{
namespace RCCustomControllers
{
bool UE::RCCustomControllers::CustomControllerExecutesOnLoad
(
const FName & InCustomControllerTypeName
)
}
}