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Unreal Engine C++ API Reference > Plugins > RemoteControlInterception
References
Module | RemoteControlInterception |
Header | /Engine/Plugins/VirtualProduction/RemoteControlInterception/Source/RemoteControlInterception/Public/IRemoteControlInterceptionCommands.h |
Include | #include "IRemoteControlInterceptionCommands.h" |
Syntax
struct FRCIFunctionMetadata
Remarks
UFunction metadata for custom interception/replication/processing purposes
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bGenerateTransaction | Should the call generate transaction |
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FString | FunctionPath | UFunction object path |
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FString | ObjectPath | Owner object path |
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const TArray< uint8 > | Payload | Property payload to intercept |
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ERCIPayloadType | PayloadType | Intercepted payload type |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRCIFunctionMetadata
(
const FString& InObjectPath, |
Functions
Type | Name | Description | |
---|---|---|---|
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const FName & | Get Unique Path for Function metadata | |
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bool | IsValid () |
Returns true if reference is valid |
Constants
Name | Description |
---|---|
Name | Structure Name |