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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName RemoteControlPropertyUtilities::FindLightSetterFunctionInternal
(
const FProperty* Property, |
LightComponent derived components use a lot of property setters, without specifying BlueprintSetter, so handle here. | RCPropertyUtilities.h | |
static FName RemoteControlPropertyUtilities::FindLightSetterFunctionInternal
(
const FProperty* Property, |
LightComponent derived components use a lot of property setters, without specifying BlueprintSetter, so handle here. |
RemoteControlPropertyUtilities::FindLightSetterFunctionInternal(const FProperty , UClass )
Description
LightComponent derived components use a lot of property setters, without specifying BlueprintSetter, so handle here.
| Name | RemoteControlPropertyUtilities::FindLightSetterFunctionInternal |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlCommon/Public/RCPropertyUtilities.h |
| Include Path | #include "RCPropertyUtilities.h" |
namespace RemoteControlPropertyUtilities
{
static FName RemoteControlPropertyUtilities::FindLightSetterFunctionInternal
(
const FProperty * Property,
UClass * OwnerClass
)
}
RemoteControlPropertyUtilities::FindLightSetterFunctionInternal(const FProperty , UClass )
Description
LightComponent derived components use a lot of property setters, without specifying BlueprintSetter, so handle here.
| Name | RemoteControlPropertyUtilities::FindLightSetterFunctionInternal |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlCommon/Public/RCPropertyUtilities.inl |
| Include Path | #include "RCPropertyUtilities.inl" |
namespace RemoteControlPropertyUtilities
{
static FName RemoteControlPropertyUtilities::FindLightSetterFunctionInternal
(
const FProperty * Property,
UClass * OwnerClass
)
}