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Unreal Engine C++ API Reference > Plugins > RemoteControl > URemoteControlPreset
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
Include | #include "RemoteControlPreset.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp |
const UScriptStruct &42; GetExposedEntityType
&40;
const FGuid & ExposedEntityId
&41; const
Remarks
Get the type of an exposed entity by querying with its id. (ie. FRemoteControlActor)