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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolMapping
Syntax
UPROPERTY&40;&41;
TArray< uint8 > InterpolationRangePropertyData
Remarks
The current integer value of the mapping range. It could be a float, int32, uint8, etc. That is based on protocol input data.
For example, it could be uint8 in the case of one-byte mapping. In this case, the range value could be from 0 up to 255, which bound to InterpolationMappingPropertyData