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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolMapping > GetMappingValueAsPrimitive
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType, typename PropertyType>
TEnableIf< std::is_same_v< FStructProperty, PropertyType >, ValueType >::Type GetMappingValueAsPrimitive&40;&41;
Remarks
Get Mapping Property Struct Value as a primitive type