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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolBinding
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlProtocolBinding.cpp |
bool SetPropertyDataToMapping
(
const FGuid & InMappingId,
const void * InPropertyValuePtr
)
Remarks
Set mapping property data to bound mapping struct. Range data could be a value container of the primitive value like FFloatProperty. And it could be more complex Properties such as FStructProperty data pointer. true if it was set successfully
Parameters
Name | Description |
---|---|
InMappingId | mapping unique id |
InPropertyValuePtr | property value pointer |