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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolBinding
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlProtocolBinding.cpp |
void ClearMappings()
Remarks
Empty all mapping for the bound struct