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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
---|---|---|---|
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FRejoinModule | Module for Rejoin base implementation | |
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URejoinCheck | Class responsible for maintaining the status/availability of a session already in progress for a client to join |
Typedefs
Name | Description |
---|---|
FOnRejoinCheckComplete | Delegate fired when a rejoin check has completed against the backend |
FOnRejoinCheckStatusChanged | Multicast delegate fired when a rejoin check state has changed |
FOnRejoinCheckStatusChangedDelegate | |
FOnRejoinLastSessionComplete | Delegate fired at the completion of an attempt to rejoin a session |
Enums
Type | Name | Description | |
---|---|---|---|
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ERejoinAttemptResult | Possible end conditions that a rejoin attempt can be in after a user indicates intent to rejoin a session | |
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ERejoinStatus | Possible states that a rejoin check can be in at any given time |
Functions
Type | Name | Description | |
---|---|---|---|
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const TCHAR * | ToString
(
ERejoinStatus Result |
|
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const TCHAR * | ToString
(
ERejoinAttemptResult Result |