Navigation
| Name | Rejoin |
| Type | Plugin |
| Part of Plugins | Online Framework Plugin |
| Location | /Engine/Plugins/Online/OnlineFramework/Source/Rejoin/ |
| Module Build Rules | Rejoin.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FRejoinModule | Module for Rejoin base implementation |
| URejoinCheck | Class responsible for maintaining the status/availability of a session already in progress for a client to join |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnRejoinCheckComplete | TBaseDelegate_OneParam< void, ERejoinStatus > | Delegate fired when a rejoin check has completed against the backend | RejoinCheck.h |
| FOnRejoinCheckStatusChanged | TMulticastDelegate_OneParam< void, ERejoinStatus > | Multicast delegate fired when a rejoin check state has changed | RejoinCheck.h |
| FOnRejoinCheckStatusChangedDelegate | FOnRejoinCheckStatusChanged::FDelegate | RejoinCheck.h | |
| FOnRejoinLastSessionComplete | TBaseDelegate_OneParam< void, ERejoinAttemptResult > | Delegate fired at the completion of an attempt to rejoin a session | RejoinCheck.h |
Enums
Public
| Name | Remarks |
|---|---|
| ERejoinAttemptResult | Possible end conditions that a rejoin attempt can be in after a user indicates intent to rejoin a session |
| ERejoinStatus | Possible states that a rejoin check can be in at any given time |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * ToString
(
ERejoinStatus Result |
RejoinCheck.h | ||
const TCHAR * ToString
(
ERejoinAttemptResult Result |
RejoinCheck.h |