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Unreal Engine C++ API Reference > Plugins > ProxyLODMeshReduction > IVoxelBasedCSG
References
Module | ProxyLODMeshReduction |
Header | /Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODVolume.h |
Include | #include "ProxyLODVolume.h" |
Source | /Engine/Plugins/Editor/ProxyLODPlugin/Source/ProxyLOD/Private/ProxyLODVolume.cpp |
static TUniquePtr< IVoxelBasedCSG > CreateCSGTool
(
float VoxelSize
)