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API > API/Plugins > API/Plugins/ProceduralVegetation
| Name | FPVPresetVariationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/ProceduralVegetationPreset.h |
| Include Path | #include "ProceduralVegetationPreset.h" |
Syntax
USTRUCT ()
struct FPVPresetVariationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FoliageMeshes | TArray< TSoftObjectPtr< UObject > > | ProceduralVegetationPreset.h |
|
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| Materials | TArray< TSoftObjectPtr< UObject > > | ProceduralVegetationPreset.h |
|
|
| Name | FName | ProceduralVegetationPreset.h |
|
|
| PlantProfiles | TArray< FString > | ProceduralVegetationPreset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Fill
(
FName InName, |
ProceduralVegetationPreset.h |