Navigation
API > API/Plugins > API/Plugins/ProceduralMeshComponent > API/Plugins/ProceduralMeshComponent/UProceduralMeshComponent
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
void UpdateCollision&40;&41;
Remarks
Mark collision data as dirty, and re-create on instance if necessary