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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
void FinishPhysicsAsyncCook
(
bool bSuccess,
UBodySetup * FinishedBodySetup
)
Remarks
Once async physics cook is done, create needed state