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Experimental, this feature might be removed without warning, not for production use.
| Name | FInteractionAssetViewportClient |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Editor/Public/PoseSearchInteractionAssetEditor.h |
| Include Path | #include "PoseSearchInteractionAssetEditor.h" |
Syntax
class FInteractionAssetViewportClient : public FEditorViewportClient
Inheritance Hierarchy
- FViewportClient → FCommonViewportClient → FEditorViewportClient → FInteractionAssetViewportClient
- FViewElementDrawer → FEditorViewportClient → FInteractionAssetViewportClient
- FGCObject → FEditorViewportClient → FInteractionAssetViewportClient
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInteractionAssetViewportClient
(
const TSharedRef< FInteractionAssetPreviewScene >& InPreviewScene, |
PoseSearchInteractionAssetEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetEditorPtr | TWeakPtr< FInteractionAssetEditor > | Asset editor we are embedded in | PoseSearchInteractionAssetEditor.h | |
| PreviewScenePtr | TWeakPtr< FInteractionAssetPreviewScene > | Preview scene we are viewing | PoseSearchInteractionAssetEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FInteractionAssetEditor > GetAssetEditor() |
PoseSearchInteractionAssetEditor.h | ||
TSharedRef< FInteractionAssetPreviewScene > GetPreviewScene() |
Get the preview scene we are viewing | PoseSearchInteractionAssetEditor.h |
Overridden from FEditorViewportClient
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void TrackingStarted
(
const FInputEventState& InInputState, |
PoseSearchInteractionAssetEditor.h | ||
virtual void TrackingStopped() |
PoseSearchInteractionAssetEditor.h |
Overridden from FViewElementDrawer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Draw
(
const FSceneView* View, |
PoseSearchInteractionAssetEditor.h |