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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchTrajectoryLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateHistory_TransformHistory
(
PRAGMA_DISABLE_DEPRECATION_WARNINGSFPoseSearchQueryTrajectory&Trajectory PRAGMA_ENABLE_DEPRECATION_..., |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
static void UpdateHistory_TransformHistory
(
FTransformTrajectory& Trajectory, |
Update history by tracking offsets that result from character intent (e.g. movement component velocity) and applying that to the current world transform. | PoseSearch/PoseSearchTrajectoryLibrary.h | |
static void UpdateHistory_TransformHistory
(
PRAGMA_DISABLE_DEPRECATION_WARNINGSFPoseSearchQueryTrajectory&Trajectory PRAGMA_ENABLE_DEPRECATION_..., |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
static void UpdateHistory_TransformHistory
(
FTransformTrajectory& Trajectory, |
PoseSearch/PoseSearchTrajectoryLibrary.h |
UpdateHistory_TransformHistory(PRAGMA_DISABLE_DEPRECATION_WARNINGSFPoseSearchQueryTrajectory &Trajectory, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
static void UpdateHistory_TransformHistory
(
PRAGMA_DISABLE_DEPRECATION_WARNINGSFPoseSearchQueryTrajectory &Trajectory PRAGMA_ENABLE_DEPRECATION_WARNINGS,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(FTransformTrajectory &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float)
Description
Update history by tracking offsets that result from character intent (e.g. movement component velocity) and applying that to the current world transform. This works well on moving platforms as it only stores a history of movement that results from character intent, not movement from platforms. Important: CurrentVelocity should be the velocity relative to the ground as reported by the character movement component or character mover etc
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchTrajectoryLibrary.cpp |
static void UpdateHistory_TransformHistory
(
FTransformTrajectory & Trajectory,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(PRAGMA_DISABLE_DEPRECATION_WARNINGSFPoseSearchQueryTrajectory &Trajectory, const FPoseSearchTrajectoryData &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
static void UpdateHistory_TransformHistory
(
PRAGMA_DISABLE_DEPRECATION_WARNINGSFPoseSearchQueryTrajectory &Trajectory PRAGMA_ENABLE_DEPRECATION_WARNINGS,
const FPoseSearchTrajectoryData & TrajectoryData,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(FTransformTrajectory &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchTrajectoryLibrary.cpp |
static void UpdateHistory_TransformHistory
(
FTransformTrajectory & Trajectory,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime,
float CurrentTime
)