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Experimental, this feature might be removed without warning, not for production use Allows systems other than regular actor components to hook into interaction island dependencies
| Name | IInteractionIslandDependency |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchInteractionIsland.h |
| Include Path | #include "PoseSearch/PoseSearchInteractionIsland.h" |
Syntax
struct IInteractionIslandDependency : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IInteractionIslandDependency() |
PoseSearch/PoseSearchInteractionIsland.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FeatureName | FName | PoseSearch/PoseSearchInteractionIsland.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPrerequisite
(
UObject* InIslandObject, |
PoseSearch/PoseSearchInteractionIsland.h | ||
void AddSubsequent
(
UObject* InIslandObject, |
PoseSearch/PoseSearchInteractionIsland.h | ||
| PoseSearch/PoseSearchInteractionIsland.h | |||
const FTickFunction * FindTickFunction
(
UObject* InObject |
PoseSearch/PoseSearchInteractionIsland.h | ||
void RemovePrerequisite
(
UObject* InIslandObject, |
PoseSearch/PoseSearchInteractionIsland.h | ||
void RemoveSubsequent
(
UObject* InIslandObject, |
PoseSearch/PoseSearchInteractionIsland.h |