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Pose history struct that can generate a trajectory properly by calling it's IPoseHistory::GenerateTrajectory API (something other IPoseHistory don't do fully)
| Name | FGenerateTrajectoryPoseHistory |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchHistory.h |
| Include Path | #include "PoseSearch/PoseSearchHistory.h" |
Syntax
struct FGenerateTrajectoryPoseHistory : public UE::PoseSearch::FPoseHistory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGenerateTrajectory | bool | PoseSearch/PoseSearchHistory.h | ||
| bIsTrajectoryGeneratedBeforePreUpdate | bool | PoseSearch/PoseSearchHistory.h | ||
| TrajectoryData | FPoseSearchTrajectoryData | PoseSearch/PoseSearchHistory.h | ||
| TrajectoryDataSampling | FPoseSearchTrajectoryData::FSampling | PoseSearch/PoseSearchHistory.h |
Functions
Public
Overridden from IPoseHistory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateTrajectory
(
const UObject* AnimContext, |
Experimental, this feature might be removed without warning, not for production use. | PoseSearch/PoseSearchHistory.h |