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Unreal Engine C++ API Reference > Plugins > PluginUtils > FPluginUtils
References
Module | PluginUtils |
Header | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Public/PluginUtils.h |
Include | #include "PluginUtils.h" |
Source | /Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/Private/PluginUtils.cpp |
static bool ValidateNewPluginNameAndLocation
&40;
const FString & PluginName,
const FString & PluginLocation,
FText &42; FailReason
&41;
Remarks
Validate that the plugin name is valid, that the name isn't already used by a registered plugin and optionally that there isn't an unregistered plugin with that name that exists at the specified location.
Parameters
Name | Description |
---|---|
PluginName | Plugin name |
PluginLocation | Optional directory in which to look for a plugin that might not be registered |
FailReason | Optional output text describing why the validation failed |