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API > API/Plugins > API/Plugins/PlanarCut
Offsets to randomize where Perlin noise is sampled for each dimension of a noise vector.
| Name | FNoiseOffsets |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PlanarCutPlugin/Source/PlanarCut/Public/PlanarCut.h |
| Include Path | #include "PlanarCut.h" |
Syntax
struct FNoiseOffsets
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PlanarCut.h | |||
FNoiseOffsets
(
FRandomStream& RandomStream |
PlanarCut.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| RandomOffsetScale | double | Offset scale chosen to keep reasonably small offsets while still de-correlating the noise in each dimension. | PlanarCut.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| X | FVector | PlanarCut.h | ||
| Y | FVector | PlanarCut.h | ||
| Z | FVector | PlanarCut.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetOffsets
(
FRandomStream& RandomStream |
PlanarCut.h |