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API > API/Plugins > API/Plugins/PlainProps
Request from loading layer to IItemRangeBinding to allocate and construct items.
| Name | FConstructionRequest |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PlainProps/Source/Public/PlainPropsBind.h |
| Include Path | #include "PlainPropsBind.h" |
Syntax
class FConstructionRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstructionRequest
(
void* InRange, |
PlainPropsBind.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FRangeLoader | friend | PlainPropsBind.h | ||
| Index | uint64 | PlainPropsBind.h | ||
| Num | const uint64 | PlainPropsBind.h | ||
| Range | void *const | PlainPropsBind.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint64 GetIndex() |
PlainPropsBind.h | ||
T & GetRange() |
PlainPropsBind.h | ||
bool IsFinalCall() |
PlainPropsBind.h | ||
bool IsFirstCall() |
PlainPropsBind.h | ||
uint64 NumMore() |
PlainPropsBind.h | ||
uint64 NumTotal() |
PlainPropsBind.h |