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API > API/Plugins > API/Plugins/PixelStreaming
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const void * UE::PixelStreaming::ValueLoc
(
T&& Value |
PixelStreamingBufferBuilder.h | ||
const void * UE::PixelStreaming::ValueLoc
(
FString&& Value |
PixelStreamingBufferBuilder.h |
UE::PixelStreaming::ValueLoc(T &&)
| Name | UE::PixelStreaming::ValueLoc |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingBufferBuilder.h |
| Include Path | #include "PixelStreamingBufferBuilder.h" |
namespace UE
{
namespace PixelStreaming
{
template<typename T>
const void * UE::PixelStreaming::ValueLoc
(
T && Value
)
}
}
UE::PixelStreaming::ValueLoc(FString &&)
| Name | UE::PixelStreaming::ValueLoc |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingBufferBuilder.h |
| Include Path | #include "PixelStreamingBufferBuilder.h" |
namespace UE
{
namespace PixelStreaming
{
const void * UE::PixelStreaming::ValueLoc
(
FString && Value
)
}
}