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Specifies what space a kinematic target is defined in.
| Name | EPhysicsControlKinematicTargetSpace |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include Path | #include "PhysicsControlData.h" |
Syntax
enum EPhysicsControlKinematicTargetSpace
{
World,
Component,
OffsetInBoneSpace,
OffsetInWorldSpace,
OffsetInComponentSpace,
IgnoreTarget,
}
Values
| Name | Remarks |
|---|---|
| World | Target is in world space. |
| Component | If a skeleton/bone is being used, the target is in the space of that component. |
| OffsetInBoneSpace | If a skeleton/bone is being used, the target is specified relative to the bone that controls the (kinematic) body, with the offset applied in the space of that body. |
| OffsetInWorldSpace | If a skeleton/bone is being used, the target is specified relative to the bone that controls the (kinematic) body, with the offset applied in world space. |
| OffsetInComponentSpace | If a skeleton/bone is being used, the target is specified relative to the bone that controls the (kinematic) body, with the offset applied in component space. |
| IgnoreTarget | Ignore the specified target, and just track the bone/object. |