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API > API/Plugins > API/Plugins/PatchCheck
| Name | FPatchCheck |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/PatchCheck/Public/PatchCheck.h |
| Include Path | #include "PatchCheck.h" |
Syntax
class FPatchCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPatchCheck () |
PatchCheck.h | ||
FPatchCheck
(
const FPatchCheck& Other |
PatchCheck.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPatchCheck() |
PatchCheck.h |
Structs
| Name | Remarks |
|---|---|
| FPreviousSuccessInfo |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEnvironmentWantsPatchCheckBackCompatDelegate
(
FName Tag, |
PatchCheck.h | ||
TOptional< EPatchCheckResult > GetLastPatchCheckResult() |
PatchCheck.h | ||
FOnPatchCheckComplete & GetOnComplete() |
PatchCheck.h | ||
void RegisterStatsCollector
(
const TSharedPtr< IPatchCheckStatsCollector >& InStats |
PatchCheck.h | ||
void RemoveEnvironmentWantsPatchCheckBackCompatDelegate
(
FName Tag |
PatchCheck.h | ||
void StartPatchCheck() |
PatchCheck.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EditorWantsPatchCheck() |
PatchCheck.h | ||
virtual bool EnvironmentWantsPatchCheck() |
PatchCheck.h | ||
void HandleOSSPatchCheck() |
PatchCheck.h | ||
void OnCheckForPatchComplete
(
const FUniqueNetId& UniqueId, |
PatchCheck.h | ||
void OnDetectPlatformEnvironmentComplete
(
const FOnlineError& Result |
Callback when detecting platform environment completes | PatchCheck.h | |
virtual void PatchCheckComplete
(
EPatchCheckResult PatchResult |
PatchCheck.h | ||
void RefreshConfig() |
PatchCheck.h | ||
bool SkipPatchCheck() |
PatchCheck.h | ||
virtual void StartOSSPatchCheck() |
PatchCheck.h | ||
virtual void StartPlatformOSSPatchCheck() |
PatchCheck.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPatchCheck & Get() |
PatchCheck.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPatchCheck & operator=
(
const FPatchCheck& Other |
PatchCheck.h |