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Unreal Engine C++ API Reference > Plugins > Party > User > USocialUser
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/User/SocialUser.h |
Include | #include "User/SocialUser.h" |
Syntax
struct FSubsystemUserInfo
Variables
Type | Name | Description | |
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TWeakPtr< FOnlineBlockedPlayer > | BlockedPlayerInfo | |
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TWeakPtr< FOnlineFriend > | FriendInfo | |
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TWeakPtr< FOnlineRecentPlayer > | RecentPlayerInfo | |
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FUniqueNetIdRepl | UserId | On the fence about caching this locally. We don't care about where it came from if we do, and we can cache it independent from any of the info structs (which will play nice with external mapping queries before querying the user info itself) |
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TWeakPtr< FOnlineUser > | UserInfo |
Constructors
Type | Name | Description | |
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FSubsystemUserInfo
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const FUniqueNetIdRepl& InUserId |
Functions
Type | Name | Description | |
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FString | ||
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EInviteStatus::Type | ||
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const FOnlineUserPresence * | ||
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const FUniqueNetIdRepl & | GetUserId () |
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bool | ||
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bool | IsBlocked () |
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bool | IsFriend () |
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bool | IsValid () |