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Unreal Engine C++ API Reference > Plugins > Party > Party
Inheritance Hierarchy
- FGCObject
- TPartyDataReplicator
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyDataReplicator.h |
Include | #include "Party/PartyDataReplicator.h" |
Syntax
template<typename RepDataT, class OwningObjectT>
class TPartyDataReplicator : public FGCObject
Remarks
Base util class for dealing with data that is replicated to party members
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | EstablishRepDataInstance
(
ChildRepDataT& RepDataInstance |
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void | Flush () |
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bool | IsValid () |
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void | ProcessReceivedData
(
const FOnlinePartyData& IncomingPartyData, |
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void | Reset () |
Overridden from FGCObject
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |
Operators
Type | Name | Description | |
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const RepDataT & | operator* () |
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RepDataT & | operator* () |
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const RepDataT * | operator-> () |
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RepDataT * | operator-> () |