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Unreal Engine C++ API Reference > Plugins > Party > Party > TPartyDataReplicator
- FGCObject::GetReferencerName()
- TPartyDataReplicator::GetReferencerName()
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyDataReplicator.h |
Include | #include "Party/PartyDataReplicator.h" |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer