Navigation
Unreal Engine C++ API Reference > Plugins > Party > Party > TPartyDataReplicator
- FGCObject::AddReferencedObjects()
- TPartyDataReplicator::AddReferencedObjects()
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyDataReplicator.h |
Include | #include "Party/PartyDataReplicator.h" |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
Name | Description |
---|---|
Collector | The collector of referenced objects. |