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Unreal Engine C++ API Reference > Plugins > Party > Party
Type
typedef FString FSessionId
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
Include | #include "Party/PartyTypes.h" |
Remarks
Gives a smidge more meaning to the intended use for the string. These should just be UniqueId's (and are), but not reliably allocated as shared ptrs, so they cannot be replicated via FUniqueNetIdRepl.