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Unreal Engine C++ API Reference > Plugins > Party > Party
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
Include | #include "Party/PartyTypes.h" |
Syntax
USTRUCT&40;&41;
struct FPartyPlatformSessionInfo
Variables
Type | Name | Description | |
---|---|---|---|
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FUniqueNetIdRepl | OwnerPrimaryId | Primary OSS ID of the player that owns this console session |
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FString | SessionId | The platform session id. Will be unset if it is not yet available to be joined. |
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FString | SessionType | The platform session type (because in a crossplay party, members can be in different session types) |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsInSession
(
const UPartyMember& PartyMember |
|
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bool | IsSessionOwner
(
const UPartyMember& PartyMember |
|
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FString |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FPartyPlatformSessionInfo& Other |
|
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bool | operator==
(
const FString& InSessionType |
|
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bool | operator==
(
const FPartyPlatformSessionInfo& Other |