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Unreal Engine C++ API Reference > Plugins > Party > Party > FPartyMemberRepData
Type
typedef TMulticastDelegate_OneParam< void, CrossplayPreferenceArgType > FOnCrossplayPreferenceChanged
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyMember.h |
Include | #include "Party/PartyMember.h" |
Remarks
Bummer to have two signatures, but cases that want both the old and new values are much rarer, so most don't want to bother with a handler that takes an extra unused param