Navigation
Unreal Engine C++ API Reference > Plugins > Party > Party > FOnlinePartyRepDataBase
- FOnlinePartyRepDataBase::CompareAgainst()
- FPartyRepData::CompareAgainst()
- FPartyMemberRepData::CompareAgainst()
References
Module | Party |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
Include | #include "Party/PartyTypes.h" |
virtual void CompareAgainst
&40;
const FOnlinePartyRepDataBase & OldData
&41; const
Remarks
Compare this data against the given old data, triggering delegates as appropriate. Intended to be used in concert with EXPOSE_REP_DATA_PROPERTY so that all you need to do is run through each property's CompareX function. If you need to do more complex comparison logic, you're welcome to do that as well/instead.
See Also
FPartyRepData::CompareAgainstfor an example